First public release
Alright, finally got something publicly available, and it is super incomplete. Purely a basic mechanics test- none of the numbers have been remotely tuned (no, you're not going to have to hit the first boss a hundred times to kill it).
Download link in the header of the survey form, which I would really appreciate if you filled out (or just messaged me directly, either works).
https://docs.google.com/forms/d/e/1FAIpQLSdfi9nWe1hp_F5zG8HjYRxti_IdQgZK5Cg3zC_A...
More comprehensive devlog (including a postmortem on my first public demo release) coming this weekend.
Minor update (~6 hours after posting)- fixed the messed up mouse pointer (behavior is a bit different in-editor), along with a bug I accidentally re-introduced while undoing a ton of stuff to diagnose build issues. Not going to make a habit of fixing every issue I see in the linked version, but these really bothered me.
Get Bloodless
Bloodless
Status | In development |
Author | argoms |
Genre | Action |
Tags | 3D, Boss battle, boss-rush, Short, Singleplayer, Third Person |
More posts
- ReleaseJun 05, 2022
- The Not-Quite-Release PreviewMar 27, 2022
- Update 16- So it's that kind of bi-monthly after allMay 01, 2021
- Progress update- 2020 in reviewFeb 15, 2021
- Progress update: June (barely)Jun 30, 2020
- Progress update (mid-March)Mar 16, 2020
- Bits on bosses, and player mechanicsFeb 08, 2020
- Last year in review (AKA- Oh right, there's a devlog!)Jan 10, 2020
- Update 10Nov 21, 2019
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