First public release


Alright, finally got something publicly available, and it is super incomplete. Purely a basic mechanics test- none of the numbers have been remotely tuned (no, you're not going to have to hit the first boss a hundred times to kill it).


Download link in the header of the survey form, which I would really appreciate if you filled out (or just messaged me directly, either works).
https://docs.google.com/forms/d/e/1FAIpQLSdfi9nWe1hp_F5zG8HjYRxti_IdQgZK5Cg3zC_A...

More comprehensive devlog (including a postmortem on my first public demo release) coming this weekend.


Minor update (~6 hours after posting)- fixed the messed up mouse pointer (behavior is a bit different in-editor), along with a bug I accidentally re-introduced while  undoing a ton of stuff to diagnose build issues. Not going to make a habit of fixing every issue I see in the linked version, but these really bothered me.

Get Bloodless

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