Update 7- small one
Bloodless » Devlog
Not much this week, unfortunately.
Anyway, I finally got around to actually blocking out the critical path of chapter 2's ruined city rather than building it as I go. Red is critical, blue is side-area, and purple is background stuff. The actual environment will be a bit warped compared to this, since the ground is sinking and lots of buildings will have fallen over etc., but this is the base I'm going to layer those effects onto.
Ground view (grey block is roughly human-sized for scale):
Here are the bits and pieces from before I decided to start by sketching the entire level.
First boss arena on the left, archive on the right, and side areas bits in the middle.
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Bloodless
Status | In development |
Author | argoms |
Genre | Action |
Tags | 3D, Boss battle, boss-rush, Short, Singleplayer, Third Person |
More posts
- ReleaseJun 05, 2022
- The Not-Quite-Release PreviewMar 27, 2022
- Update 16- So it's that kind of bi-monthly after allMay 01, 2021
- Progress update- 2020 in reviewFeb 15, 2021
- Progress update: June (barely)Jun 30, 2020
- First public releaseMar 26, 2020
- Progress update (mid-March)Mar 16, 2020
- Bits on bosses, and player mechanicsFeb 08, 2020
- Last year in review (AKA- Oh right, there's a devlog!)Jan 10, 2020
- Update 10Nov 21, 2019
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