Update 9- What's October?


So, a lot of things happened. I got sick, then better; then really sick and on anbiotics, then better; then sick again. Fun times.


Some work on chapter 2's boss animations.



And the city. Second picture is with some lighting mockups. Working plan is (still) to build up the ch2 city first because it's the region's most stereotypical, then steal assets and architectural design decisions to build the stuff in ch1 and ch3. Also started working on some player weapon getting stuck behavior (the particle effect is a big hint as to its main purpose); still a bit wonky at the moment.


Next week will see the player controller done, and the worm boss in an actually fightable state.

Get Bloodless

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