Update 9- What's October?
Bloodless » Devlog
So, a lot of things happened. I got sick, then better; then really sick and on anbiotics, then better; then sick again. Fun times.
Some work on chapter 2's boss animations.
And the city. Second picture is with some lighting mockups. Working plan is (still) to build up the ch2 city first because it's the region's most stereotypical, then steal assets and architectural design decisions to build the stuff in ch1 and ch3. Also started working on some player weapon getting stuck behavior (the particle effect is a big hint as to its main purpose); still a bit wonky at the moment.
Next week will see the player controller done, and the worm boss in an actually fightable state.
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Bloodless
Status | In development |
Author | argoms |
Genre | Action |
Tags | 3D, Boss battle, boss-rush, Short, Singleplayer, Third Person |
More posts
- ReleaseJun 05, 2022
- The Not-Quite-Release PreviewMar 27, 2022
- Update 16- So it's that kind of bi-monthly after allMay 01, 2021
- Progress update- 2020 in reviewFeb 15, 2021
- Progress update: June (barely)Jun 30, 2020
- First public releaseMar 26, 2020
- Progress update (mid-March)Mar 16, 2020
- Bits on bosses, and player mechanicsFeb 08, 2020
- Last year in review (AKA- Oh right, there's a devlog!)Jan 10, 2020
- Update 10Nov 21, 2019
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