Update 2- Environment mockups
Mostly spent time on making rough drafts of the game environments in blender, and throwing a mesh collider on them in unity. I'm not really putting any care into optimization or good mesh topology right now- just roughing things out to get a feel for how everything fits together. Being able to actually walk through environments really helps get a grasp of scale, and unity's automatic blender importing means I can iterate on this very quickly.
Chapter 3's Floating City
Chapter 3 mostly takes place in a 'floating' city chained to the sky.
It's a pretty big place. For reference, here's the village that chapter 1 takes place in (i.e. the area where all the previous devlog's gameplay footage has come from):
Circled is a small house (which you sleep in to bait the demon out and start the boss fight). Interior view:
Now, compare that to the city:
Get Bloodless
Bloodless
Status | In development |
Author | argoms |
Genre | Action |
Tags | 3D, Boss battle, boss-rush, Short, Singleplayer, Third Person |
More posts
- ReleaseJun 05, 2022
- The Not-Quite-Release PreviewMar 27, 2022
- Update 16- So it's that kind of bi-monthly after allMay 01, 2021
- Progress update- 2020 in reviewFeb 15, 2021
- Progress update: June (barely)Jun 30, 2020
- First public releaseMar 26, 2020
- Progress update (mid-March)Mar 16, 2020
- Bits on bosses, and player mechanicsFeb 08, 2020
- Last year in review (AKA- Oh right, there's a devlog!)Jan 10, 2020
- Update 10Nov 21, 2019
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