Update 3- No Longer Faceless
Lot of back-end stuff and experimenting with features, not much to show visually. Not quite nothing to show, though.
So, we've got faces now. This actually also includes a facial animation system (though I'm not actually implementing that for a while) based on shape keys. Faces are made with ManuelBastioniLab, a blender addon which quite abruptly died (development stopped, site/downloads taken down) last year. This seems to be a community attempt at continuing the project, though I'm not sure how licensing interacts with it: https://mb-lab.readthedocs.io/en/latest/
The puppet-master half of the boss now has its own animations and acts as a separate (but connected) entity to the bigger body.
Also started making a rough model for the third boss.
Get Bloodless
Bloodless
Status | In development |
Author | argoms |
Genre | Action |
Tags | 3D, Boss battle, boss-rush, Short, Singleplayer, Third Person |
More posts
- ReleaseJun 05, 2022
- The Not-Quite-Release PreviewMar 27, 2022
- Update 16- So it's that kind of bi-monthly after allMay 01, 2021
- Progress update- 2020 in reviewFeb 15, 2021
- Progress update: June (barely)Jun 30, 2020
- First public releaseMar 26, 2020
- Progress update (mid-March)Mar 16, 2020
- Bits on bosses, and player mechanicsFeb 08, 2020
- Last year in review (AKA- Oh right, there's a devlog!)Jan 10, 2020
- Update 10Nov 21, 2019
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