It's called Volatile Shadows because it's a game about an unstable homunculus made partly of liquid darkness, who has the ability to blow things up using shadows.

Also the build is highly unstable.


NOTE: The mouse might start locked in the title screen. If it does, press escape to see your cursor and click on the start game button.


Controls (explained in-game)

WASD movement, F to jump, space to dash (hold to run), E to interact, LMB to attack, RMB to block, Q to throw flasks, C to blow up shadows you're looking at.

P & M keys to pause. All waypoints in an area are available from the start for testing purposes.

Comments

Basically finished before realizing I had to test it on WebGL specifically, resulting in over 10 hours of shuffling unity versions and project settings for it to even build at all. As such, this project's a house of cards stacked on another house of cards at this point.

Screenshots taken from the more stable PC build, probably doesn't look exactly the same on web.

alt GDD url: https://docs.google.com/document/d/1WoGEJ_5HV1WqPBoYaw9VHqjxUBGWxbAdHgpK_KhlwMk/...

Fullscreen recommended.

Download

Download
GDD
External

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